jh125486 wrote:
Yeah, I'm still very new to this iphone programming. Most of my work has been air force/army weapon systems stuff, where there are a hundred pages of docs to get two computers to talk to each other, but no guidance on what color to shade a button
Is there any way you think to make it more "button like" ? I can place it inside the cell and have all four corners rounded, or just change the color perhaps.
Thanks!
Yes, if it were inside the cell with all the corners rounded the same, it would look more like a button.
With the rounded top corner and the sharp bottom corners, to me, it looks more like just a shaded cell.
for example, if you look at your black "yards/m" and "g7/g1" buttons, those to me are buttons, no question.
Similarly, the "WX" button in the solution assistance area is obviously a button, as are all the buttons in the ballistics profiles area. In both of those situations, the buttons are inside a cell and have equally rounded corners.
I would recommend reading:
http://developer.apple.com/library/ios/ ... ction.html
I've been an Apple user a very long time. If there is one thing that makes or breaks an app it's the UI and following the guidelines as much as you can. Apple users can be very finicky about apps. The more "Apple" like they are, the more comfortable the user will be with the app because it works like all the other apps that shipped on the phone.
Now, that said, the iPhone is a platform that is unique more than just the Mac. So, apps have more leeway on functionality and feel. However, stray too far and make things difficult on the user (as you mentioned before with the KAC app and a bunch of small cels, using the full keyboard when only numbers are expected, etc) and it won't be as popular and will garner complaints. Plus, following the guidelines can make the app easy to use, intuitive and instantly familiar as well.
Just my $.02